Some of these features may end up in the base game. Seasons will be used to experiment with innovative gameplay features and mechanics. However, if the player has completed the campaign once, they can skip it for Seasons. Players must have completed the campaign to access Season content. In-universe, however, The Wanderer is still the individual completing season storylines, which will be self-contained side-stories taking place in Sanctuary that take place after the campaign once players defeat Lilith. Season storylines are unrelated to the core storyline of Diablo IV, which will be continued via expansions. These events provide gateways to new adventures and unique rewards. Live events will feature during Seasons, such as the warning of an impending invasion of the Drowned, which may last a weekend, or the arrival of a strange peddler amidst the crags of the Dry Steppes. New characters will be introduced in some Seasons, while old ones will also be revisited. Įach Season's new questline will reveal more of Sanctuary and the player's place in it. Every character starts at level 1 at the start of a Season. Some time will pass between the end of one Season, and the start of the next one. Each Season is expected to last three months. It is intended that the game have four seasons per year, each with major new features, questlines, enemies, legendary items, and more. The first Season became active soon after the game launched. The Seasons are based after those of Diablo III.
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